Shoot ’em Up Tutorial – Part 1 is Ready!

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The first part of the tutorial is now ready for your viewing. This part of the tutorial covers setting up the basic structure of the game, adding the player, adding an enemy, and letting the player shoot the enemy. Very basic so far, but there’s more to come. Stay tuned for part 2 where we’ll begin adding a little flair to our game.

SHMUP Flixel Tutorial in the works

The next tutorial I am preparing is going to be a replacement for my older extension of Andreas Zecher’s tutorial. There are two very important reasons as to why this tutorial must be redone: One, the original was not optimized, not programmed with speed in mind if you will; and two, I need the tutorial to be compatible with Flixel 2.5 so that there’s actually one available, which was also a problem after Flixel 2 was released… which is when I started learning Flixel. I don’t want others not having something up to date to learn from like I did.