Happy New Year! I hope everyone had a great time over the past two weeks with their family and friends during Christmas and New Years.
I know it’s been awhile since I last posted and I do have an excuse. Well, two excuses actually. First off, during the Christmas holiday (e.g. the last two weeks), I had no access to the Internet. That’s right. Zero. Nada. It was an unfortunate side effect of not having an Internet connection at home and work being closed… it could not be helped. The two weeks before that, on the other hand, are a completely different story that can be summed up with one word: Neglect. I simply failed to post anything at all. Shame on me, I know. But enough about that; let’s get on to the real stuff.
As of right now, I have a number of projects on my hands, because as you very well may know, I am good about starting things and not finishing them before moving on to something else. (It’s ADD I tell you! ADD! …well, maybe.)
The first and foremost is Skyhook Spires, a UT2k4 Capture the Flag level I had started working on a couple of months ago. I had made decent progress as you can see by the few posts awhile back, but have otherwise not progressed any further. The level for the most part is already blocked in (just need to add a few things) and then I could get started on actually adding textures, static meshes, etc.
The next project was begun a couple of weeks ago, a new musical flash animation featuring Separate Ways (Worlds Apart) by Journey (the ‘classic and much better’ Steve Perry version of it). Only a little work has been done on it so far. So little in fact that only the logos at the beginning have been completed. This is something I want to finish, but for now, has been shelved to make room for a much more pressing and important project.
The newest undertaking requires a little bit a learning. Well, a lot of learning actually. It’s time I actually put my education (if you can call it that) to use (since it’s apparent that no one wants to hire me right now). I’m working on learning ActionScript. Yes, you heard me. ActionScript. So far, I’ve tried to avoid any form of programming (though I have done it before to a limited extent), but now it’s time to add to my repertoire.
Last year, me and a group of friends got together (I’m sure you remember Turbo Pixels) and attempted to create a game. Needless to say, nothing really came of it other than some game ideas and the realization that we needed to learn just a bit more. Now, this is where my next project comes in: using one of those game ideas to make a flash game. This is why I need to learn ActionScript. The best way to learn is to focus it into a working project, so it this case, the flash game.
While I won’t give away an major details about the game, I will tell you this: It’s an platform-shooter similar to Metroid or Megaman. It’s not going out of the box, but it will have some unique features. Besides, being in the box is better for learning anyways; you can always climb out later.
But enough of my rambling… Here’s to the new year! May it be more productive than the last!