I figured as a way to break back into this whole blogging thing would be to look back on some of the games that I mentioned in the past, one of which is Cube World. Now if you are familiar with Cube World at all, then I’m sure you know about its, let’s call it, “situation.”
Last time I mentioned the game, it was before its alpha had become publicly available, which occurred in July 2013. Needless to say, I was super stoked about the game and eager to throw my money at the screen, which I promptly did as soon as I could do so. I had a blast for a short while: the game ran smooth, felt good to play, and the world generation was nothing short of amazing. There wasn’t really much to do yet other than explore, craft, and kill enemies, but what it had was great.
Unfortunately, this public release of the alpha was also where the trouble for Cube World began. Wolfram von Funck (AKA. Wollay) was never known for keeping people in the loop on the development of the game, with sparse updates even up to this point, and coupled with the fact that it was also more of a hobbyist endeavor and his perfectionist tendencies, things quickly went from bad to worse. After the public release, Cube World received a grand total of one patch on July 23 that fixed a few bugs, and then there was none. Continue reading Where is it now? Cube World Edition